@startuml
sprite $tex_original [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
4BBBBBBBBBBBBBBBB0000000000007BBBBB4000005BBBB80
6F832112FE11124BF200000000000006FF500000009F7100
87000000FC000000C3000000000000009F90000000850000
91000000FC00000064000000000000000DF4000002900000
90000000FC000000450000000000000003FE10000A000000
80000000FC0000002600000000000000008F900083000000
40000000FC0000048C88888888888700000DF40380000000
00000000FC00000139FD3333345AFF000002FE1A00000000
00000000FC00000003FA000000004F1000007FE200000000
00000000FC00000002FA000000000A2000000CF500000000
00000000FC00000002FA00000000054000000AFE10000000
00000000FC00000002FA0000000002600000926FB0000000
00000000FC00000002FA0000070000500004600BF6000000
00000000FC00000002FA00000900000000190001FF200000
00000000FC00000002FA00003B000000009100006FC00000
00000000FC00000002FEAAACFB000000055000000BF70000
00000000FC00000002FA11129B0000001900000001EF2000
00000000FC00000002FA00000A000000C1000000005FC000
00000227FF42200002FA00000800026DF6000000005FFA21
000029888888900002FA0000030009B98910000002988897
000000000000000002FA0000000000900000000000000000
000000000000000002FA0000000000A00000000000000000
000000000000000002FA0000000002B00000000000000000
000000000000000002FA000000000B900000000000000000
000000000000000005FB00000004CF600000000000000000
0000000000000005ABBBAAAAABBBBB300000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define DEV2_TEX_ORIGINAL(_alias) ENTITY(rectangle,black,tex_original,_alias,DEV2 TEX_ORIGINAL)
!define DEV2_TEX_ORIGINAL(_alias, _label) ENTITY(rectangle,black,tex_original,_label, _alias,DEV2 TEX_ORIGINAL)
!define DEV2_TEX_ORIGINAL(_alias, _label, _shape) ENTITY(_shape,black,tex_original,_label, _alias,DEV2 TEX_ORIGINAL)
!define DEV2_TEX_ORIGINAL(_alias, _label, _shape, _color) ENTITY(_shape,_color,tex_original,_label, _alias,DEV2 TEX_ORIGINAL)
skinparam folderBackgroundColor<<DEV2 TEX_ORIGINAL>> White
@enduml